<?xml version="1.0"?>
<resources tile_width="64" tile_height="64" version="0.5">
	
	<animation-model id="tank-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="start" speed="10">0,1,2</pose>
		<pose id="move">0,1,2</pose>
		<pose id="fire" speed="10" sound="@cannon" gain="0.8">3,4</pose>
	</animation-model>

	<animation-model id="dead-vehicle-animation" speed="7">
		<pose id="fade-in" sound="@vehicle-explosion">0,1,2,3,4</pose>
		<pose id="burn">5,6,7,6</pose>
		<pose id="fade-out">8,9</pose>
		<pose id="dead">10</pose>
	</animation-model>

	<animation-model id="shilka-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="move">0</pose>
	</animation-model>
	
	<animation-model id="shilka-turret-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="move">0,1,2</pose>
		<pose id="fire-left" speed="10" sound="@cannon" gain="0.8">3</pose>
		<pose id="fire-right" speed="10" sound="@cannon" gain="0.8">4</pose>
	</animation-model>

	<animation-model id="launcher-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="move">0,1,0</pose>
	</animation-model>

	<animation-model id="mortar-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="move">1,2,3,4</pose>
	</animation-model>

	<animation-model id="car-animation" speed="10">
		<pose id="hold" sound="engine-car.ogg" gain="0.3">0</pose>
		<pose id="main">0</pose> <!-- hack to make destructable-object work with this model -->
		<pose id="move" sound="engine-car.ogg" gain="0.3">0,1</pose>
	</animation-model>

	<animation-model id="choo-choo-train-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="move" sound="train.ogg">0,1,2,3,4,3,2,1</pose>
	</animation-model>

	<animation-model id="train-smoke-animation" speed="10">
		<pose id="main">0,1,2,3,4</pose>
	</animation-model>

	<animation-model id="dead-choo-choo-train-animation" speed="7">
		<pose id="fade-in" sound="nuke-explosion.ogg">0,1,2,3,4</pose>
		<pose id="burn">5</pose>
		<pose id="fade-out">5</pose>
		<pose id="dead">5</pose>
	</animation-model>

	<animation-model id="choo-choo-wagon-animation" speed="10">
		<pose id="main">0</pose>
		<pose id="hold">0</pose>
		<pose id="move">0</pose>
	</animation-model>

	<animation-model id="dead-choo-choo-wagon-animation" speed="7">
		<pose id="fade-in" sound="@building-explosion" >0,1,2</pose>
		<pose id="burn" sound="fire.ogg">3,4,5,6</pose>
		<pose id="fade-out" sound="fire-fadeout.ogg">7,8</pose>
		<pose id="dead">9</pose>
	</animation-model>

	<animation-model id="man-animation" speed="7">
		<pose id="hold">0</pose>
		<pose id="walk" sound="man-steps.ogg">1,2,3,2,4,5,6,5</pose>
		<pose id="run" sound="man-steps.ogg">7,8,9,10</pose>
		<pose id="thinking">11,0,12,0</pose>
	</animation-model>

	<animation-model id="man-animation" speed="7">
		<pose id="hold">0</pose>
		<pose id="walk" sound="man-steps.ogg">1,2,3,2,4,5,6,5</pose>
		<pose id="run" sound="man-steps.ogg">7,8,9,10</pose>
		<pose id="thinking">11,0,12,0</pose>
	</animation-model>

	<animation-model id="kamikaze-animation" speed="7">
		<pose id="hold">0</pose>
		<pose id="walk" sound="man-steps.ogg">1,2,3,2,4,5,6,5</pose>
		<pose id="run" sound="kamikaze-scream.ogg" gain="0.5">7,8,9,10</pose>
		<pose id="thinking">11,0,12,0</pose>
	</animation-model>

	<animation-model id="dead-man-animation" speed="5">
		<pose id="fade-in">0,1,2,3</pose>
		<pose id="burn" speed="100">3</pose> <!-- small hack to avoid warnings from corpse object. -->
		<pose id="fade-out">4,5</pose>
		<pose id="dead">6</pose>
	</animation-model>

	<animation-model id="dead-zombie-animation" speed="5">
		<pose id="fade-in">0,1</pose>
		<pose id="burn">2,3,4,5</pose>
		<pose id="fade-out">4,5</pose>
		<pose id="dead">6</pose>
	</animation-model>

	<animation-model id="dead-slime-animation" speed="5">
		<pose id="fade-in">0,1,2</pose>
		<pose id="burn">3,4,5,6</pose>
		<pose id="fade-out">6</pose>
		<pose id="dead">6</pose>
	</animation-model>

	<animation-model id="ziehharmonikaspieler-animation" speed="7">
		<pose id="hold">0</pose>
		<pose id="walk">1,2,3,2,4,5,6,5</pose>
		<pose id="run">1,3,5,2,3</pose>
		<pose id="thinking">0,1,2,1</pose>
	</animation-model>

	<animation-model id="dead-man-animation-static" speed="5">
		<pose id="dead">2</pose>
	</animation-model>

	<animation-model id="trooper-animation" speed="7">
		<pose id="disembark" sound="disembark.ogg">0</pose>
		<pose id="hold">0</pose>
		<pose id="walk" sound="man-steps.ogg">1,2,3,2,4,5,6,5</pose>
		<pose id="run" sound="man-steps.ogg">7,8,9,10</pose>
		<pose id="fire">11,12,13</pose>
		<pose id="throw" speed="10">14,15</pose>
	</animation-model>

	<animation-model id="machinegunner-animation" speed="7">
		<pose id="disembark" sound="disembark.ogg">0</pose>
		<pose id="hold">0</pose>
		<pose id="walk" sound="man-steps.ogg">1,2,3,2,4,5,6,5</pose>
		<pose id="run" sound="man-steps.ogg">7,8,9,10</pose>
		<pose id="fire" sound="machinegunner-bullet.ogg">11,12,13</pose>
		<pose id="throw" speed="10">14,15</pose>
	</animation-model>
	
	<animation-model id="machinegunner-helmet" speed="7">
		<pose id="disembark">0</pose>
		<pose id="hold">0</pose>
		<pose id="walk">0</pose>
		<pose id="run">1</pose>
		<pose id="fire">0</pose>
	</animation-model>

	<animation-model id="thrower-helmet" speed="7">
		<pose id="disembark">0</pose>
		<pose id="hold">0</pose>
		<pose id="walk">0</pose>
		<pose id="run">1</pose>
		<pose id="fire">1</pose>
	</animation-model>

	<animation-model id="pond-animation" speed="10">
		<pose id="main">0,1,2,3,4,5,6,7,8,9</pose>
	</animation-model>

	<animation-model id="teleport-animation" speed="10">
		<pose id="main">0,1,2,3,4</pose>
		<pose id="hold">3</pose>
	</animation-model>

	<animation-model id="item-animation-1" speed="10">
		<pose id="main">0,1,2,3,4</pose>
		<pose id="take" speed="8" sound="taking-item-1.ogg">5,6,7</pose>
	</animation-model>

	<animation-model id="item-animation-2" speed="10">
		<pose id="main">0,1,2,3,4</pose>
		<pose id="take" speed="8" sound="taking-item-2.ogg">5,6,7</pose>
	</animation-model>

	<animation-model id="item-animation-3" speed="10">
		<pose id="main">0,1,2,3,4</pose>
		<pose id="take" speed="8" sound="taking-item-3.ogg">5,6,7</pose>
	</animation-model>

	<animation-model id="item-animation-4" speed="10">
		<pose id="main">0,1,2,3,4</pose>
		<pose id="take" speed="8" sound="taking-item-4.ogg">5,6,7</pose>
	</animation-model>

	<animation-model id="item-animation-5" speed="10">
		<pose id="main">0,1,2,3,4</pose>
		<pose id="take" speed="8" sound="taking-item-5.ogg">5,6,7</pose>
	</animation-model>

	<animation-model id="smoke-animation" speed="10">
		<pose id="main">0,1,2,3,4</pose>
	</animation-model>

	<animation-model id="missiles-on-launcher-animation" speed="10">
		<pose id="missile-1">0,1,1</pose>
		<pose id="missile-2">2,3,3</pose>
		<pose id="missile-3">4,5,6</pose>
		<pose id="missile-1-hold">0</pose>
		<pose id="missile-2-hold">2</pose>
		<pose id="missile-3-hold">4</pose>
	</animation-model>

	<animation-model id="missiles-on-tank-animation" speed="10">
		<pose id="missile-1">0,1,2</pose>
		<pose id="missile-1-hold">0</pose>
	</animation-model>

	<animation-model id="missiles-on-boat-animation" speed="1">
		<pose id="missile-1">0</pose>
		<pose id="missile-2">1</pose>
		<pose id="missile-3">2</pose>
		<pose id="missile-1-hold">0</pose>
		<pose id="missile-2-hold">1</pose>
		<pose id="missile-3-hold">2</pose>
	</animation-model>

	<animation-model id="dispersion-bullet-animation" speed="1">
		<!-- do not use any sounds here. it's dangerous -->
		<pose id="shot">0</pose>
		<pose id="move">0</pose>
	</animation-model>

	<animation-model id="bullet-animation" speed="1">
		<pose id="shot">0</pose>
		<pose id="move">0</pose>
	</animation-model>

	<animation-model id="machinegunner-bullet-animation" speed="1">
		<pose id="shot">0</pose>
		<pose id="move">0</pose>
	</animation-model>

	<animation-model id="mortar-bullet-animation" speed="10">
		<pose id="shot" sound="@cannon">0</pose>
		<pose id="move">0,1,2,3,4,5</pose>
	</animation-model>
	
	<animation-model id="grenade-animation" speed="10">
		<pose id="shot">0</pose>
		<pose id="move">0,1,2,3,4,5</pose>
	</animation-model>

	<animation-model id="explosion-animation" speed="7">
		<pose id="boom">0,1,2</pose>
	</animation-model>

	<animation-model id="building-explosion-animation" speed="7">
		<pose id="boom">0,1,2,3,4,5</pose>
	</animation-model>

	<animation-model id="nuke-explosion-animation" speed="5">
		<pose id="boom" sound="nuke-explosion.ogg">5,4,3,2,1,0</pose>
	</animation-model>

	<animation-model id="cannon-explosion-animation" speed="14">
		<pose id="boom" sound="@vehicle-explosion">5,4,3,2,1,0</pose>
	</animation-model>
	
	<animation-model id="missile-explosion-animation" speed="7">
		<pose id="boom" sound="@vehicle-explosion">0,1,2,3</pose>
	</animation-model>

	<animation-model id="kamikaze-explosion-animation" speed="7">
		<pose id="boom" sound="@vehicle-explosion">4,3,2,1,0</pose>
	</animation-model>

	<animation-model id="single-tile" speed="1">
		<pose id="main">0</pose>
	</animation-model>
	
	<animation-model id="traffic-lights-animation" speed="0.3">
		<pose id="red">1</pose>
		<pose id="flashing-red" speed="1.5">1,0,1,0,1,0</pose>
		<pose id="yellow" speed="1">2</pose>
		<pose id="green">3</pose>
		<pose id="flashing-green" speed="1.5">3,0,3,0,3,0</pose>
		<pose id="fade-out" speed="10" sound="@building-explosion">4,5</pose>
		<pose id="broken" z="-18">5</pose>
	</animation-model>
	
	<animation-model id="missile-launch-animation" speed="10">
		<pose id="launch">0,1,2,3,4,5</pose>
	</animation-model>

	<animation-model id="missile-fire-animation" speed="10">
		<pose id="main">0,1,2,3,4</pose>
	</animation-model>

	<animation-model id="destructable-object-animation" speed="1">
		<pose id="main">0</pose>
		<pose id="fade-out" z="-18" speed="10" sound="@building-explosion">0</pose>
		<pose id="broken" z="-18">1</pose>
	</animation-model>

	<animation-model id="destructable-object-animation-no-z" speed="1">
		<pose id="main">0</pose>
		<pose id="fade-out" speed="10" sound="@building-explosion">0</pose>
		<pose id="broken">1</pose>
	</animation-model>

	<animation-model id="spawning-animation" speed="10">
		<pose id="main">0,1,2,3,4,5,6,7,8</pose>
	</animation-model>
	
	<animation-model id="smoke-cloud-animation" speed="5">
		<pose id="start">0,1</pose>
		<pose id="main">2,3,4,5,6,7,8,9,10,11</pose>
	</animation-model>

	<animation-model id="regular-mine-animation" speed="6">
		<pose id="pause" speed="2">0</pose>
		<pose id="3" sound="mine-tick.ogg">1,2,3</pose>
		<pose id="2">4,5,6</pose>
		<pose id="1">7,8,9</pose>
		<pose id="armed">10</pose>
	</animation-model>
	
	<animation-model id="nuke-mine-animation" speed="3">
		<pose id="pause">0</pose>
		<pose id="3" sound="mine-tick.ogg">1</pose>
		<pose id="2">2</pose>
		<pose id="1">3</pose>
		<pose id="armed">3</pose>
	</animation-model>

	<animation-model id="fire-animation" speed="7">
 		<pose id="fade-in" sound="fire.ogg">0,1,2,3,4</pose>
		<pose id="burn">5,6,7,6</pose>
		<pose id="fade-out" sound="fire-fadeout.ogg">8,9</pose>
	</animation-model>

	<animation-model id="dirt-animation" speed="15">
		<pose id="fade-in" sound="dirt-bullet-explosion.ogg">0,1,2,3</pose>
		<pose id="main">3</pose>
	</animation-model>

	<animation-model id="helicopter-animation" speed="20">
		<pose id="hold">0</pose>
		<pose id="move" sound="helicopter.ogg">0,1,2</pose>
	</animation-model>
	
	<animation-model id="dead-helicopter-animation" speed="4">
		<pose id="fade-in">0,1,2</pose>
		<pose id="burn" speed="100">3</pose> <!-- small hack to avoid warnings from corpse object. -->
		<pose id="fade-out">3,4</pose>
		<pose id="dead">4</pose>
	</animation-model>


	<animation-model id="bomb-animation" speed="2">
		<pose id="main">0,1,2,3,4</pose>
	</animation-model>

	<animation-model id="paratrooper-animation" speed="2">
		<pose id="main">0,1,2,3,4,5,6,7</pose>
	</animation-model>

	<animation-model id="watchtower-animation" speed="2">
		<pose id="main">0</pose>
		<pose id="top">1</pose>
		<pose id="fade-out" speed="10" sound="@building-explosion">2</pose>
		<pose id="broken" z="-3">2</pose>
	</animation-model>

	<animation-model id="trooper-tent-animation" speed="2">
		<pose id="main">0</pose>
		<pose id="spawn">0</pose>
		<pose id="broken" z="-18">1</pose>
	</animation-model>

	<animation-model id="trooper-hut-animation" speed="2">
		<pose id="main">0</pose>
		<pose id="spawn">1</pose>
		<pose id="fade-out" speed="10" sound="@building-explosion">2</pose>
		<pose id="broken">2</pose>
	</animation-model>

	<animation-model id="yellow-submarine-animation" speed="5">
		<pose id="hold">0</pose>
		<pose id="fade-in">0,1,2,3,4</pose>
		<pose id="main" speed="1">4,5,4,6</pose>
		<pose id="fade-out">4,3,2,1,0</pose>
	</animation-model>

	<animation-model id="spaceport-baykonur-animation" speed="2">
		<pose id="main">0</pose>
		<pose id="damaged-1">1</pose>
		<pose id="broken">2</pose>
	</animation-model>

	<animation-model id="boat-animation" speed="5">
		<pose id="main">1,0,2,0</pose>
		<pose id="reload">1,0,2,0</pose>
	</animation-model>

	<animation-model id="dead-boat-animation" speed="1">
		<pose id="fade-in" speed="2">0,1</pose>
		<pose id="burn">2</pose>
		<pose id="fade-out" speed="1">2</pose>
		<pose id="dead">2</pose>
	</animation-model>
		
	<animation-model id="cannon-animation" speed="5">
		<pose id="hold">0</pose>
		<pose id="fire" sound="@cannon">1,2,3</pose>
		<pose id="real-fire">3</pose>
		<pose id="after-fire">4</pose>
	</animation-model>

	<animation-model id="zombie-animation" speed="5">
		<pose id="hold">0</pose>
		<pose id="walk" sound="zombie.ogg">0,1,2,1,0,3,4,3</pose>
		<pose id="punch" sound="zombie-strike.ogg">5,0,6</pose>
	</animation-model>

	<animation-model id="cow-animation" speed="4">
		<pose id="hold" sound="cow.ogg">4,5,6,5,4,6</pose>
		<pose id="walk">0,1,2,3,2,1</pose>
	</animation-model>
	
	<animation-model id="sandworm-head-animation" speed="6"> 
		<pose id="snatch" sound="worm-eat.ogg">0,1,2,3,4,5,6,7</pose>
	</animation-model>

	<animation-model id="sandworm-body-animation" speed="4"> 
		<pose id="main" sound="worm-move.ogg">0,1,2</pose>
	</animation-model>

	<animation-model id="buggy-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="move">0,1,2</pose>
	</animation-model>

	<animation-model id="buggy-gun-animation" speed="10">
		<pose id="hold">0</pose>
		<pose id="move">0,1,2</pose>
		<pose id="fire-left" sound="machinegunner-bullet.ogg">3,1</pose>
		<pose id="fire-right" sound="machinegunner-bullet.ogg">4,1</pose>
	</animation-model>
	
	<animation-model id="target-animation" speed="7">
		<pose id="main">0,1,2,3,2,1</pose>
	</animation-model>

	<animation-model id="target-arrows-animation" speed="7">
		<pose id="main">0,1,2,3</pose>
	</animation-model>
	
	<animation-model id="slime-animation" speed="2">
		<pose id="hold">0</pose>
		<pose id="move">0,1,2</pose>
		<pose id="fire" speed="10" sound="slime-fire.ogg">1,2,1</pose>
	</animation-model>
	
	<animation-model id="ctf-base-animation" speed="1">
		<pose id="main">0,1</pose>
	</animation-model>
	
	<!-- 
		sound tag allows you to load samples that don't reside in any animation model.
	-->
	<sound file="respawn.ogg" />
	<sound file="teleport.ogg" />
	<sound file="nuke-missile.ogg" />
	<sound file="boomerang-missile.ogg" />
	<sound file="boomerang-hit.ogg" />
	<sound file="guided-missile.ogg" class="missile" />
	<sound file="dumb-missile.ogg" class="missile" />
	<sound file="smoke-missile.ogg" class="missile" />
	<sound file="stun-missile.ogg" class="missile" />

	<sound file="dispersion-bullet.ogg" />
	
	<sound file="building-explosion1.ogg" class="building-explosion" />
	<sound file="building-explosion2.ogg" class="building-explosion" />
	<sound file="building-explosion3.ogg" class="building-explosion" />

	<sound file="deadman1.ogg" class="human-death" />
	<sound file="deadman2.ogg" class="human-death" />
	<sound file="deadman3.ogg" class="human-death" />

	<sound file="zombie-dead.ogg" />
	<sound file="slime-dead.ogg" />

	<sound file="cannon1.ogg" class="cannon" />
	<sound file="cannon2.ogg" class="cannon" />
	<sound file="cannon3.ogg" class="cannon" />
	<sound file="cannon4.ogg" class="cannon" />

	<sound file="vehicle-explosion.ogg" class="vehicle-explosion" />
	<sound file="vehicle-explosion2.ogg" class="vehicle-explosion" />

	<sound file="vehicle-sound.ogg" class="vehicle-sound" />
	
	<sound file="klaxon.ogg" class="klaxon" />
	<sound file="klaxon-funny.ogg" class="klaxon" />

	<sound file="laugh01.ogg" class="laugh" />
	<sound file="laugh02.ogg" class="laugh" />

	<sound file="submarine.ogg" />
	
	<sound file="engine-start.ogg" />

	<!-- menu sounds -->
	<sound file="menu/select.ogg" />
	<sound file="menu/return.ogg" />
	<sound file="menu/change.ogg" />
	<sound file="menu/move.ogg" />

	<!-- animation tiles -->

	<animation id="damage-digits" tile="../font/digits.png" model="single-tile" tile_width="10" tile_height="16" persistent="yes" />

	<animation id="green-tank" tile="tank01.png" model="tank-animation"/>
	<animation id="red-tank" tile="tank02.png" model="tank-animation"/>
	<animation id="yellow-tank" tile="tank03.png" model="tank-animation"/>
	<animation id="blue-tank" tile="tank04.png" model="tank-animation"/>
	<animation id="dead-green-tank" tile="tank01_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-red-tank" tile="tank02_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-yellow-tank" tile="tank03_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-blue-tank" tile="tank04_crash.png" model="dead-vehicle-animation"/>
	<animation id="tank-smoke" tile="tank_smoke.png" model="smoke-animation" />
	<animation id="guided-missiles-on-tank" tile="tank_missile01.png" model="missiles-on-tank-animation" />
	<animation id="smoke-missiles-on-tank" tile="tank_missile02.png" model="missiles-on-tank-animation" />
	<animation id="dumb-missiles-on-tank" tile="tank_missile03.png" model="missiles-on-tank-animation" />
	<animation id="nuke-missiles-on-tank" tile="tank_missile04.png" model="missiles-on-tank-animation" />
	<animation id="regular-mines-on-tank" tile="tank_mine.png" model="missiles-on-tank-animation" />
	<animation id="boomerang-missiles-on-tank" tile="tank_missile05.png" model="missiles-on-tank-animation" />
	<animation id="stun-missiles-on-tank" tile="tank_missile06.png" model="missiles-on-tank-animation" />

	<animation id="green-shilka" tile="shilka_green.png" model="shilka-animation"/>
	<animation id="red-shilka" tile="shilka_red.png" model="shilka-animation"/>
	<animation id="yellow-shilka" tile="shilka_yellow.png" model="shilka-animation"/>
	<animation id="blue-shilka" tile="shilka_blue.png" model="shilka-animation"/>
	<animation id="green-shilka-turret" tile="shilka_turret_green.png" model="shilka-turret-animation"/>
	<animation id="red-shilka-turret" tile="shilka_turret_red.png" model="shilka-turret-animation"/>
	<animation id="yellow-shilka-turret" tile="shilka_turret_yellow.png" model="shilka-turret-animation"/>
	<animation id="blue-shilka-turret" tile="shilka_turret_blue.png" model="shilka-turret-animation"/>
	<animation id="dead-green-shilka" tile="shilka01_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-red-shilka" tile="shilka02_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-yellow-shilka" tile="shilka03_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-blue-shilka" tile="shilka04_crash.png" model="dead-vehicle-animation"/>

	<animation id="shilka-bullet-right" tile="shilka_bullet_1_16.png" model="bullet-animation"/>
	<animation id="shilka-bullet-left" tile="shilka_bullet_2_16.png" model="bullet-animation"/>
	<animation id="shilka-dirt-bullet-left" tile="shilka_dirt_bullet2.png" model="bullet-animation"/>
	<animation id="shilka-dirt-bullet-right" tile="shilka_dirt_bullet1.png" model="bullet-animation"/>

	<animation id="green-launcher" tile="launcher01.png" model="launcher-animation"/>
	<animation id="red-launcher" tile="launcher02.png" model="launcher-animation"/>
	<animation id="yellow-launcher" tile="launcher03.png" model="launcher-animation"/>
	<animation id="blue-launcher" tile="launcher04.png" model="launcher-animation"/>
	<animation id="dead-green-launcher" tile="launcher01_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-red-launcher" tile="launcher02_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-yellow-launcher" tile="launcher03_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-blue-launcher" tile="launcher04_crash.png" model="dead-vehicle-animation"/>
	<animation id="launcher-smoke" tile="launcher_smoke.png" model="smoke-animation" />

	<animation id="guided-missiles-on-launcher" tile="launcher_missile01.png" model="missiles-on-launcher-animation" />
	<animation id="smoke-missiles-on-launcher" tile="launcher_missile02.png" model="missiles-on-launcher-animation" />
	<animation id="dumb-missiles-on-launcher" tile="launcher_missile03.png" model="missiles-on-launcher-animation" />
	<animation id="nuke-missiles-on-launcher" tile="launcher_missile04.png" model="missiles-on-launcher-animation" />
	<animation id="boomerang-missiles-on-launcher" tile="launcher_missile05.png" model="missiles-on-launcher-animation" />
	<animation id="stun-missiles-on-launcher" tile="launcher_missile06.png" model="missiles-on-launcher-animation" />
	<animation id="regular-mines-on-launcher" tile="launcher_mine.png" model="missiles-on-launcher-animation" />
	<animation id="bomberman-mines-on-launcher" tile="launcher_mine.png" model="missiles-on-launcher-animation" />
	<animation id="machinegunner-on-launcher" tile="launcher_machinegunner.png" model="single-tile" />
	<animation id="thrower-on-launcher" tile="launcher_thrower.png" model="single-tile" />

	<animation id="green-mortar" tile="mortar.png" model="mortar-animation"/>
	<animation id="red-mortar" tile="mortar.png" model="mortar-animation"/>
	<animation id="yellow-mortar" tile="mortar.png" model="mortar-animation"/>
	<animation id="blue-mortar" tile="mortar.png" model="mortar-animation"/>
	<animation id="dead-mortar" tile="mortar_crash.png" model="dead-vehicle-animation"/>

	<!-- a little note on outlines and animations : 
		it is safe to define more than one animation with the same tile. it wont be loaded more than once. 
		now outline name constructed from registered name of the class. i.e. tank, static-tank. 
		it could be easily changed.
	-->

	<animation id="green-tank-outline" tile="tank_outline.png" model="single-tile" />
	<animation id="red-tank-outline" tile="tank_outline.png" model="single-tile" />
	<animation id="blue-tank-outline" tile="tank_outline.png" model="single-tile" />
	<animation id="yellow-tank-outline" tile="tank_outline.png" model="single-tile" />

	<animation id="green-shilka-outline" tile="shilka_outline.png" model="single-tile" />
	<animation id="red-shilka-outline" tile="shilka_outline.png" model="single-tile" />
	<animation id="blue-shilka-outline" tile="shilka_outline.png" model="single-tile" />
	<animation id="yellow-shilka-outline" tile="shilka_outline.png" model="single-tile" />

	<animation id="green-launcher-outline" tile="launcher_outline.png" model="single-tile" />
	<animation id="red-launcher-outline" tile="launcher_outline.png" model="single-tile" />
	<animation id="blue-launcher-outline" tile="launcher_outline.png" model="single-tile" />
	<animation id="yellow-launcher-outline" tile="launcher_outline.png" model="single-tile" />

	<animation id="mortar-outline" tile="mortar_outline.png" model="single-tile" />
	<animation id="machinegunner-outline" tile="machinegunner_outline.png" model="single-tile" />
	<animation id="civilian-outline" tile="civilian_outline.png" model="single-tile" />
	<animation id="nukeman-outline" tile="nukeman_outline.png" model="single-tile" />

	<animation id="red-car" tile="car01.png" model="car-animation"/>
	<animation id="blue-car" tile="car02.png" model="car-animation"/>
	<animation id="yellow-car" tile="car03.png" model="car-animation"/>
	<animation id="white-car" tile="car04.png" model="car-animation"/>
	<animation id="dead-red-car" tile="car01_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-blue-car" tile="car02_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-yellow-car" tile="car03_crash.png" model="dead-vehicle-animation"/>
	<animation id="dead-white-car" tile="car04_crash.png" model="dead-vehicle-animation"/>
	
	<animation id="choo-choo-train" tile="train.png" model="choo-choo-train-animation" size="128" />
	<animation id="dead-choo-choo-train" tile="train_crash.png" model="dead-choo-choo-train-animation" size="128" />
	<animation id="train-smoke" tile="train_smoke.png" model="train-smoke-animation" size="256" />

	<animation id="choo-choo-wagon" tile="wagon.png" model="choo-choo-wagon-animation" size="128" />
	<animation id="dead-choo-choo-wagon" tile="wagon_crash.png" model="dead-choo-choo-wagon-animation" size="128" />

	<animation id="guided-missile" tile="missile01.png" model="single-tile" />
	<animation id="smoke-missile" tile="missile02.png" model="single-tile" />
	<animation id="dumb-missile" tile="missile03.png" model="single-tile" />
	<animation id="nuke-missile" tile="missile04.png" model="single-tile" />
	<animation id="boomerang-missile" tile="missile05.png" model="single-tile" />
	<animation id="stun-missile" tile="missile06.png" model="single-tile" />
	<animation id="missile-fire" tile="missile_fire.png" model="missile-fire-animation" />
	<!-- <animation id="missile-launch" tile="missile_launch.png" model="missile-launch-animation" size="128" /> -->
	<animation id="regular-mine" tile="mine.png" model="regular-mine-animation" size="32" />
	<animation id="nuke-mine" tile="nuke_mine.png" model="nuke-mine-animation" size="32" />
	<animation id="bomberman-mine" tile="mine.png" model="regular-mine-animation" size="32" />
	<animation id="bomb" tile="aviabomb.png" model="bomb-animation" />

	<animation id="orange-bus" tile="bus01.png" model="car-animation"/>
	<animation id="dead-orange-bus" tile="bus01_crash.png" model="dead-vehicle-animation"/>

	<animation id="civilian-1" tile="man01.png" model="man-animation"/>
	<animation id="dead-civilian-1" tile="man01_dead01.png" model="dead-man-animation"/>
	<animation id="dead-civilian-static-1" tile="man01_dead01.png" model="dead-man-animation-static"/>
	<animation id="civilian-2" tile="man02.png" model="man-animation"/>
	<animation id="dead-civilian-2" tile="man02_dead01.png" model="dead-man-animation"/>
	<animation id="dead-civilian-static-2" tile="man02_dead01.png" model="dead-man-animation-static"/>
	<animation id="civilian-3" tile="man03.png" model="man-animation"/>
	<animation id="dead-civilian-3" tile="man03_dead01.png" model="dead-man-animation"/>
	<animation id="dead-civilian-static-3" tile="man03_dead01.png" model="dead-man-animation-static"/>

	<animation id="ziehharmonikaspieler" tile="ziehharmonikaspieler.png" model="ziehharmonikaspieler-animation"/>
	<animation id="dead-ziehharmonikaspieler" tile="ziehharmonikaspieler_dead.png" model="dead-man-animation"/>
	<animation id="dead-ziehharmonikaspieler-static" tile="ziehharmonikaspieler_dead.png" model="dead-man-animation-static"/>

	<animation id="fire" tile="fire.png" model="fire-animation" />
	<animation id="smoke-cloud" tile="smoke_cloud.png" model="smoke-cloud-animation" size="192"/>
	<animation id="dirt" tile="dirt.png" model="dirt-animation" size="128" />

	<!-- pickable items -->
	<animation id="heal" tile="heal.png" model="item-animation-3"/>
	<animation id="megaheal" tile="megaheal.png" model="item-animation-5"/>
	
	<animation id="guided-missiles-item" tile="missile01_item.png" model="item-animation-2" />
	<animation id="smoke-missiles-item" tile="missile02_item.png" model="item-animation-2" />
	<animation id="dumb-missiles-item" tile="missile03_item.png" model="item-animation-2" />
	<animation id="nuke-missiles-item" tile="missile04_item.png" model="item-animation-2" />
	<animation id="boomerang-missiles-item" tile="missile05_item.png" model="item-animation-2" />
	<animation id="stun-missiles-item" tile="missile06_item.png" model="item-animation-2" />
	<animation id="mines-item" tile="mine_item.png" model="item-animation-2" />
	<animation id="dirt-bullets-item" tile="dirt_item.png" model="item-animation-1" />
	<animation id="dispersion-bullets-item" tile="dispersion_item.png" model="item-animation-1" />
	<animation id="ricochet-bullets-item" tile="ricochet_item.png" model="item-animation-1" />
	<animation id="machinegunner-item" tile="machinegunner_item.png" model="item-animation-4" />
	<animation id="thrower-item" tile="thrower_item.png" model="item-animation-4" />
	<animation id="skotobaza" tile="skotobaza.png" model="single-tile" tile_width="128" tile_height="64" />
	
	<!-- end of items -->

	<animation id="pond" tile="pond.png" model="pond-animation" size="256" />
	
	<animation id="bullet" tile="bullet.png" model="bullet-animation"/>
	<animation id="tank-bullet" tile="bullet.png" model="bullet-animation"/>
	<animation id="dispersion-bullet" tile="bullet16.png" model="dispersion-bullet-animation"/>
	<animation id="ricochet-bullet" tile="bullet16.png" model="bullet-animation"/>
	<animation id="vehicle-machinegunner-bullet" tile="machinegunner_bullet.png" model="machinegunner-bullet-animation"/>
	<animation id="machinegunner-bullet" tile="machinegunner_bullet2.png" model="machinegunner-bullet-animation"/>
	<animation id="dirt-bullet" tile="dirt_bullet.png" model="bullet-animation"/>
	<animation id="cannon-bullet" tile="cannon_bullet.png" model="bullet-animation"/>
	<animation id="mortar-bullet" tile="mortar_bullet.png" model="mortar-bullet-animation"/>
	<animation id="grenade" tile="grenade.png" model="grenade-animation"/>
	
	<animation id="explosion" tile="explosion.png" model="explosion-animation" />
	<animation id="missile-explosion" tile="missile_blast.png" model="missile-explosion-animation" />
	<animation id="building-explosion" tile="building_explosion_128.png" model="building-explosion-animation" size="128" />
	<animation id="nuke-explosion" tile="nuke_explosion.png" model="nuke-explosion-animation" size="448" />
	<animation id="cannon-explosion" tile="cannon_explosion.png" model="cannon-explosion-animation" size="128" />
	<animation id="mortar-explosion" tile="cannon_explosion.png" model="cannon-explosion-animation" size="128" />
	<animation id="grenade-explosion" tile="cannon_explosion.png" model="cannon-explosion-animation" size="128" />
	<animation id="kamikaze-explosion" tile="kamikaze_explosion.png" model="kamikaze-explosion-animation" size="128" />
	<animation id="traffic-lights" tile="traffic_lights.png" model="traffic-lights-animation" />

	<animation id="gate" tile="gate01.png" model="destructable-object-animation" tile_width="128" tile_height="64" />
	<animation id="bus-stop-left" model="destructable-object-animation" tile="bus_stop_left.png" tile_width="64" tile_height="128" />
	<animation id="bus-stop-right" model="destructable-object-animation" tile="bus_stop_right.png" tile_width="64" tile_height="128" />
	<animation id="bus-stop-top" model="destructable-object-animation" tile="bus_stop_top.png" tile_width="128" tile_height="64" />
	<animation id="stall-left" model="destructable-object-animation-no-z" tile="stall_left.png" />
	<animation id="stall-right" model="destructable-object-animation-no-z" tile="stall_right.png" />
	<animation id="tent-top" model="destructable-object-animation" tile="tent_top.png" />
	<animation id="tent-left" model="destructable-object-animation" tile="tent_left.png" />
	<animation id="tent-right" model="destructable-object-animation" tile="tent_right.png" />
	<animation id="umbrella" model="destructable-object-animation-no-z" tile="umbrella.png" />
	<animation id="van" model="destructable-object-animation-no-z" tile="van.png" />
	<animation id="biotoilet" model="destructable-object-animation" tile="biotoilet.png" />
	<animation id="lodge" model="destructable-object-animation-no-z" tile="lodge.png" />
	<animation id="stack" model="destructable-object-animation" tile="stack.png" />
	<animation id="oil-barrels" model="destructable-object-animation" tile="oil-barrels.png" />

	<animation id="helicopter" model="helicopter-animation" tile="helicopter.png" size="128" />
	<animation id="chinook" model="helicopter-animation" tile="chinook.png" size="256" />
	<animation id="dead-helicopter" model="dead-helicopter-animation" tile="helicopter_crash.png" size="128" />
	<animation id="dead-chinook" model="dead-helicopter-animation" tile="chinook_crash.png" size="256" />
	<animation id="helicopter-bullet-right" tile="helicopter_bullet1.png" model="bullet-animation"/>
	<animation id="helicopter-bullet-left" tile="helicopter_bullet2.png" model="bullet-animation"/>

	<animation id="watchtower" model="watchtower-animation" tile="watchtower.png" size="128" />
	<animation id="trooper-tent" model="trooper-tent-animation" tile="trooper_tent.png" size="128" />
	<animation id="trooper-hut" model="trooper-hut-animation" tile="trooper_hut.png" tile_width="128" tile_height="192" />
	<animation id="cannon" model="cannon-animation" tile="cannon.png" size="64" />
	<animation id="dead-cannon" model="dead-vehicle-animation" tile="cannon_corpse.png" size="64" />
	
	<!-- troops --> 
	<animation id="paratrooper" model="paratrooper-animation" tile="paratrooper.png" />
	<animation id="gay-paratrooper" model="paratrooper-animation" tile="gay_paratrooper.png" />
	<animation id="kamikaze" model="kamikaze-animation" tile="kamikaze.png" />
	<animation id="machinegunner" model="machinegunner-animation" tile="machinegunner.png" />
	<animation id="nukeman" model="trooper-animation" tile="nukeman.png" />
	<animation id="dead-machinegunner" model="dead-man-animation" tile="machinegunner_dead.png" />
	<animation id="dead-machinegunner-static" model="dead-man-animation-static" tile="machinegunner_dead.png" />

	<animation id="dead-nukeman" model="dead-man-animation" tile="machinegunner_dead.png" />
	<animation id="dead-machinegunner-in-watchtower" model="dead-man-animation" tile="machinegunner_dead.png" />
	<animation id="dead-thrower-in-watchtower" model="dead-man-animation" tile="thrower_dead.png" />

	<!-- helmets -->	
	<animation id="red-machinegunner-helmet" model="machinegunner-helmet" tile="helmet_red.png" />
	<animation id="green-machinegunner-helmet" model="machinegunner-helmet" tile="helmet_green.png" />
	<animation id="yellow-machinegunner-helmet" model="machinegunner-helmet" tile="helmet_yellow.png" />
	<animation id="blue-machinegunner-helmet" model="machinegunner-helmet" tile="helmet_blue.png" />
	<animation id="red-thrower-helmet" model="thrower-helmet" tile="helmet_red.png" />
	<animation id="green-thrower-helmet" model="thrower-helmet" tile="helmet_green.png" />
	<animation id="yellow-thrower-helmet" model="thrower-helmet" tile="helmet_yellow.png" />
	<animation id="blue-thrower-helmet" model="thrower-helmet" tile="helmet_blue.png" />
	

	<!-- road signs -->

	<animation id="road-sign01" model="destructable-object-animation" tile="road_sign01.png" size="32" />
	<animation id="road-sign02" model="destructable-object-animation" tile="road_sign02.png" size="32" />
	<animation id="road-sign03" model="destructable-object-animation" tile="road_sign03.png" size="32" />
	<animation id="road-sign04" model="destructable-object-animation" tile="road_sign04.png" size="32" />
	<animation id="road-sign05" model="destructable-object-animation" tile="road_sign05.png" size="32" />
	<animation id="road-sign06" model="destructable-object-animation" tile="road_sign06.png" size="32" />
	<animation id="road-sign07" model="destructable-object-animation" tile="road_sign07.png" size="32" />
	<animation id="road-sign08" model="destructable-object-animation" tile="road_sign08.png" size="32" />
	<animation id="road-sign09" model="destructable-object-animation" tile="road_sign09.png" size="32" />
	<animation id="road-sign10" model="destructable-object-animation" tile="road_sign10.png" size="32" />
	<animation id="road-sign11" model="destructable-object-animation" tile="road_sign11.png" size="32" />

	<animation id="submarine" model="yellow-submarine-animation" tile="submarine.png" tile_width="192" tile_height="128" />

	<animation id="boat" model="boat-animation" tile="boat.png" size="128" />
	<animation id="dead-boat" model="dead-boat-animation" tile="boat_crash.png" size="128" />
	<animation id="guided-missiles-on-boat" tile="boat_missile.png" model="missiles-on-boat-animation" size="128" />

	<animation id="spaceport-baykonur" model="spaceport-baykonur-animation" tile="baykonur.png" tile_width="192" tile_height="256" />
	
	<animation id="zombie" model="zombie-animation" tile="zombak_vasya.png" size="64" />
	<animation id="dead-zombie" model="dead-zombie-animation" tile="zombak_vasya_dead.png" size="64" />

	<animation id="thrower" model="trooper-animation" tile="thrower.png" />
	<animation id="thrower-missile" model="single-tile" tile="thrower_missile.png" />
	<animation id="dead-thrower" model="dead-man-animation" tile="thrower_dead.png" />
	<animation id="dead-thrower-static" model="dead-man-animation-static" tile="thrower_dead.png" />
	<animation id="waypoint-16" model="single-tile" tile="waypoint16x16.png" />

	<animation id="teleport" model="teleport-animation" tile="teleport.png" />
	<animation id="cow" model="cow-animation" tile="cow.png" />
	<animation id="dead-cow" model="dead-man-animation" tile="cow_dead.png" />
	<animation id="dead-cow-static" model="dead-man-animation" tile="cow_dead.png" />
	
	<animation id="sandworm-head" model="sandworm-head-animation" tile="sandworm.png" size="128" />
	<animation id="sandworm" model="sandworm-body-animation" tile="sandworm_body.png" />

	<animation id="buggy" model="buggy-animation" tile="buggy.png" size="64" />
	<animation id="buggy-gun" model="buggy-gun-animation" tile="buggy_gun.png" size="64" />
	<animation id="dead-buggy" model="dead-vehicle-animation" tile="buggy_crash.png" size="64" />

	<animation id="turrel" model="buggy-gun-animation" tile="buggy_gun.png" size="64" />

	<animation id="buggy-bullet-right" tile="buggy_bullet1.png" model="bullet-animation"/>
	<animation id="buggy-bullet-left" tile="buggy_bullet2.png" model="bullet-animation"/>
	<animation id="buggy-air-bullet-right" tile="buggy_air_bullet1.png" model="bullet-animation"/>
	<animation id="buggy-air-bullet-left" tile="buggy_air_bullet2.png" model="bullet-animation"/>
	
	<animation id="target" tile="target.png" model="target-animation" size="64" />
	<animation id="target-arrows" tile="arrows.png" model="target-arrows-animation" size="96" />
	<animation id="slime" tile="slime.png" model="slime-animation" size="64" />
	<animation id="slime-acid" tile="slime_bullet.png" model="bullet-animation" size="64" />
	<animation id="dead-slime" tile="slime_dead.png" model="dead-slime-animation" size="128" />
	
	<animation id="ctf-base-red" tile="base_red.png" model="ctf-base-animation" size="128" />
	<animation id="ctf-base-green" tile="base_green.png" model="ctf-base-animation" size="128" />
	<animation id="ctf-base-yellow" tile="base_yellow.png" model="ctf-base-animation" size="128" />
	<animation id="ctf-base-blue" tile="base_blue.png" model="ctf-base-animation" size="128" />

	<animation id="ctf-flag-red" tile="flag_red.png" model="single-tile" size="64" />
	<animation id="ctf-flag-green" tile="flag_green.png" model="single-tile" size="64" />
	<animation id="ctf-flag-blue" tile="flag_blue.png" model="single-tile" size="64" />
	<animation id="ctf-flag-yellow" tile="flag_yellow.png" model="single-tile" size="64" />

	<animation id="ctf-flag-red-outline" tile="flag_blue_outline.png" model="single-tile" size="64" />
	<animation id="ctf-flag-green-outline" tile="flag_blue_outline.png" model="single-tile" size="64" />
	<animation id="ctf-flag-blue-outline" tile="flag_blue_outline.png" model="single-tile" size="64" />
	<animation id="ctf-flag-yellow-outline" tile="flag_blue_outline.png" model="single-tile" size="64" />
	
	<!-- OBJECTS -->

	<object class="damage-digits" speed="60" ttl="1" z="999" />
	
	<alias name="static-target" class="single-pose(no-directions)" />
	<alias name="pond" class="single-pose" />
	<alias name="tank-bullet" class="bullet(auto-aim)" />
	<alias name="helicopter-bullet" class="bullet" />
	<alias name="buggy-bullet" class="bullet(auto-aim)" />
	<alias name="spawn-shield" class="single-pose(once)(no-directions)" />
	<alias name="gate" class="destructable-object" />
	<alias name="bus-stop" class="destructable-object(with-fire)" />
	<alias name="stall" class="destructable-object(with-fire)(make-pierceable)" />
	<alias name="tent" class="destructable-object(make-pierceable)" />
	<alias name="umbrella" class="destructable-object(make-pierceable)" />
	<alias name="van" class="destructable-object(make-pierceable)" />
	<alias name="biotoilet" class="destructable-object(make-pierceable)" />
	<alias name="lodge" class="destructable-object(with-fire)(make-pierceable)" />
	<alias name="stack" class="destructable-object(with-fire)(make-pierceable)" />
	<alias name="road-sign" class="destructable-object" />
	<alias name="oil-barrels" class="explosive" />
 	<alias name="train-smoke" class="single-pose(once)" />
 	<alias name="bomberman-explosion" class="cannon-explosion" />
 	<alias name="bomberman-mine" class="regular-mine(bomberman)" />
 	<alias name="nuke-mine" class="regular-mine(bomberman)(nuke)" />
 	<alias name="helicorpse" class="corpse(with-fire)(do-damage)" />

	<alias name="ziehharmonikaspieler" class="civilian" />
	
	<object class="watchtower-with-machinegunner" mass="1000" hp="20" z="200" impassability="1" />
	<object class="watchtower-with-thrower" mass="1000" hp="20" z="200" impassability="1" />
	<object class="watchtower-top" z="205" impassability="0" />

	<object class="barrack-with-machinegunners" mass="1000" hp="200" z="200" impassability="1" />
	<object class="barrack-with-throwers" mass="1000" hp="200" z="200" impassability="1" />
	<object class="barrack-with-kamikazes" mass="1000" hp="200" z="200" impassability="1" />

	<object parent="barrack-with-machinegunners" class="tent-with-machinegunners" speed="400" hp="80" />
	<object parent="barrack-with-throwers" class="tent-with-throwers" speed="200" hp="80" />
	<object parent="barrack-with-kamikazes" class="tent-with-kamikazes" speed="600" hp="80" />
	
	<object class="cannon" mass="1000" hp="50" z="200" impassability="1" />

	<object class="tank" speed="360" mass="500" hp="80" z="0" />
	<object class="static-tank" parent="tank" z="0" />
	<object class="launcher" speed="450" mass="400" hp="50" z="0" />
	<object class="static-launcher" parent="launcher" z="0" />
	<object class="shilka" speed="400" mass="400" hp="60" z="0" />
	<object class="static-shilka" parent="shilka" z="0" />
	<object class="shilka-turret" parent="shilka" z="1" />
	<object class="mortar" speed="90" mass="400" hp="100" z="0" />
	<object class="static-mortar" parent="mortar" />

	<object class="bullet" speed="1000" mass="2" ttl="0.5818" hp="10" z="210" />
	<object class="tank-bullet" parent="bullet" hp="15" />
	<object class="ricochet-bullet" speed="1000" mass="2" ttl="1.5" hp="10" z="210" />
	<object class="dispersion-bullet" speed="900" mass="2" ttl="0.4" hp="10" z="210" />
	<object class="machinegunner-bullet" speed="1000" mass="2" ttl="0.5818" hp="2" z="210" />
	<object class="vehicle-machinegunner-bullet" parent="machinegunner-bullet" hp="10" />
	<object class="dirt-bullet" speed="550" ttl="0.5" hp="0" z="-10" />
	<object class="cannon-bullet" speed="550" ttl="1" hp="0" z="-10" />
	<object class="shilka-bullet" speed="1100" piercing="true" ttl="0.5333" hp="10" z="210" />
	<object class="mortar-bullet" speed="550" ttl="0.7" hp="0" z="210" />
	<object class="grenade" speed="550" ttl="0.5" hp="0" z="210" />
	<object class="helicopter-bullet" speed="1100" ttl="0.5333" hp="10" z="-10" />
	<object class="buggy-bullet" speed="1100" ttl="0.5333" hp="10" z="210" />
	<object class="slime-acid" speed="500" ttl="0.9" hp="10" z="-10" />

	<object class="guided-missile" speed="400" mass="100" ttl="5" hp="15" z="250" />
	<object class="thrower-missile" speed="400" mass="30" ttl="2.5" hp="5" z="250" />
	<object class="smoke-missile" speed="450" mass="100" ttl="1" hp="0" z="250" />
	<object class="dumb-missile" speed="550" mass="100" ttl="10" hp="40" z="250" />
	<object class="nuke-missile" speed="135" mass="100" ttl="3" hp="1000" z="250" />
	<object class="boomerang-missile" speed="450" mass="100" hp="15" z="250" />
	<object class="stun-missile" speed="550" mass="100" ttl="5" hp="0" z="250" />
	<object class="ballistic-missile" speed="900" mass="100" hp="-1" z="-1" impassability="0"/>
	<object class="ballistic-missile-target" speed="100" z="-5" impassability="0" />
	<object class="static-target" parent="ballistic-missile-target" />

	<!-- <object class="missile-launch" impassability="0" z="260" /> -->

	<object class="regular-mine" hp="40" z="-30" />
	<object class="armed-mine" parent="regular-mine" />
	<object class="nuke-mine" parent="regular-mine" impassability="0" />
	<object class="bomberman-mine" parent="regular-mine" pierceable="false" impassability="1" />
	
	<object class="bomb" hp="1" impassability="-1" speed="100" />

	<object class="choo-choo-train" speed="20" mass="5" hp="100" z="0" impassability="1" />
	<object class="choo-choo-wagon" parent="choo-choo-train"/>
	<object class="train-smoke" z="101" />

	<object class="corpse" hp="-1" ttl="10" fadeout_time="1" z="-5" impassability="0" />
	<object class="impassable-corpse" parent="corpse" impassability="1" />
	<object class="helicorpse" parent="corpse" impassability="-1" />
	<object class="broken-object" impassability="1" pierceable="true" hp="-1" />
	
	<object class="explosion" hp="5" z="580"/>
	<object class="static-smoke-cloud" impassability="-1" hp="1000" z="580"/>
	<object class="smoke-cloud" parent="static-smoke-cloud" ttl="30" fadeout_time="1"/>
	<object class="nuke-explosion" hp="1000" mass="10000" impassability="-1" z="900"/>
	<object class="cannon-explosion" hp="30" impassability="-1" z="900"/>
	<object class="mortar-explosion" hp="30" impassability="-1" z="900"/>
	<object class="grenade-explosion" hp="10" impassability="-1" z="900"/>
	<object class="kamikaze-explosion" hp="10" impassability="-1" z="900"/>
	<object class="bomberman-explosion" hp="100" impassability="-1" z="900"/>
	
	<object class="static-dirt" impassability="-1" z="-20" />
	<object class="dirt" parent="static-dirt" ttl="50" fadeout_time="1" />
	<object class="pond" hp="-1" pierceable="true" impassability="1" z="150" />
	<object class="gate" hp="20" impassability="1" z="150" />
	<object class="bus-stop" hp="40" impassability="1" z="150" />
	<object class="stall" hp="15" impassability="1" z="150" />
	<object class="tent" hp="10" impassability="1" z="150" />
	<object class="umbrella" hp="10" impassability="1" z="150" />
	<object class="van" hp="20" impassability="1" z="150" />
	<object class="biotoilet" hp="5" impassability="1" z="150" />
	<object class="lodge" hp="30" impassability="1" z="150" />
	<object class="spawn-shield" hp="1000" impassability="1" z="150" />
	<object class="traffic-lights" hp="15" z="150" />
	<object class="stack" hp="5" z="150" impassability="1" />
	<object class="explosive" hp="10" impassability="1" z="150" />
	<object class="oil-barrels" parent="explosive" />
	<object class="road-sign" hp="10" impassability="1" z="150" />
	<object class="fire" z="-15" impassability="0" pierceable="true" />
	<object class="static-corpse" impassability="0" pierceable="true" z="-18" />
	<object class="impassable-static-corpse" impassability="1" pierceable="true" z="-18" hp="-1" />
	
	<object class="missiles-on-tank" z="10" />
	<object class="missiles-on-launcher" z="10" />
	<object class="alt-missiles-on-launcher" z="5" />
	<object class="machinegunner-on-launcher" z="10" />
	<object class="thrower-on-launcher" z="10" />

	<object class="helicopter" hp="200" impassability="-1" speed="400" mass="2000" z="810" />
	<object class="helicopter-with-kamikazes" parent="helicopter" />
	<object class="raider-helicopter" parent="helicopter" />
	<object class="static-helicopter" parent="helicopter" />
	<object class="submarine" hp="-1" impassability="1" />
	<object class="boat" hp="100" impassability="-1" speed="50" mass="200" />
	<object class="paratrooper-kamikaze" hp="25" impassability="1" z="810" />
	<object class="kamikaze" hp="5" speed="70" mass="80" z="0" />

	<object class="machinegunner" hp="10" speed="100" mass="85" z="-2" />
	<object class="machinegunner-player" parent="machinegunner" />
	<object class="thrower" parent="machinegunner" />
	<object class="helmet" z="-1" />
	<object class="machinegunner-in-watchtower" impassability="0" parent="machinegunner" z="205" />
	<object class="thrower-in-watchtower" impassability="0" parent="thrower" z="205" />

	<object class="civilian" hp="20" speed="40" mass="75" z="-1" />
	<object class="ziehharmonikaspieler" hp="30" speed="80" mass="80" z="-1" />

	<object class="car" hp="20" speed="200" mass="500" />
	<object class="static-gta-car" parent="car" />
	<object class="static-car" parent="car" />
	<object class="outline" impassability="0" />
	<object class="random-tooltip" z="995" />
	<object class="spaceport-baykonur" hp="200" z="0"/> 

	<object class="zombie" hp="40" speed="50" mass="85" z="-1" />	
	<object class="slime" hp="40" speed="35" mass="100" z="-1" />
	
	<object class="cow" hp="40" speed="80" mass="120" z="-1" />	
	<object class="sandworm" speed="150" mass="10" z="-1" impassability="0" />
	<object class="sandworm-head" speed="0" mass="10" z="-1" impassability="-1" hp="500" />
	<object class="buggy" hp="40" mass="300" speed="400" z="0" />
	<object class="static-buggy" parent="buggy" />
	<object class="teleport" z="-5" />
	<object class="ctf-base" z="-35" />
	<object class="ctf-flag" z="11" />
	
	<!-- items -->
	<object class="base-item" z="180" impassability="-1" />

	<object parent="base-item" class="heal" hp="20" />
	<object parent="base-item" class="megaheal" hp="1000" />

	<object parent="base-item" class="guided-missiles-item" />
	<object parent="base-item" class="dumb-missiles-item" />
	<object parent="base-item" class="nuke-missiles-item" />
	<object parent="base-item" class="smoke-missiles-item" />
	<object parent="base-item" class="mines-item" />
	<object parent="base-item" class="dirt-bullets-item" />
	<object parent="base-item" class="dispersion-bullets-item" />
	<object parent="base-item" class="ricochet-bullets-item" />
	<object parent="base-item" class="machinegunner-item" />
	<object parent="base-item" class="boomerang-missiles-item" />
	<object parent="base-item" class="stun-missiles-item" />
	<object parent="base-item" class="thrower-item" />
</resources>
