<?xml version="1.0"?>
<preload>
	<map id="aqua_world">
		<object id="alt-missiles-on-launcher"/>
		<object id="broken-object"/>
		<object id="bus-stop"/>
		<object id="cannon-explosion"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="ctf-flag-on-vehicle"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="launcher"/>
		<object id="lodge"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="regular-mine"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="single-tile"/>
		<object id="stall"/>
		<object id="static-corpse"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="teleport"/>
		<object id="tent"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="traffic-lights"/>
		<object id="van"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<map id="arena">
		<object id="alt-missiles-on-launcher"/>
		<object id="biotoilet"/>
		<object id="bomb"/>
		<object id="boomerang-missile"/>
		<object id="boomerang-missiles-item"/>
		<object id="buggy-bullet"/>
		<object id="cannon"/>
		<object id="cannon-bullet"/>
		<object id="cannon-explosion"/>
		<object id="civilian"/>
		<object id="corpse"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helicopter-with-kamikazes"/>
		<object id="helicorpse"/>
		<object id="helmet"/>
		<object id="kamikaze"/>
		<object id="kamikaze-explosion"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-in-watchtower"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="outline"/>
		<object id="raider-helicopter"/>
		<object id="regular-mine"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="slime"/>
		<object id="slime-acid"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="static-buggy"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="thrower"/>
		<object id="thrower-in-watchtower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="turrel"/>
		<object id="turrel-on-buggy"/>
		<object id="vehicle-machinegunner-bullet"/>
		<object id="watchtower-top"/>
		<object id="watchtower-with-machinegunner"/>
		<object id="watchtower-with-thrower"/>
		<object id="ziehharmonikaspieler"/>
		<object id="zombie"/>
	</map>
	<map id="baykonur">
		<object id="alt-missiles-on-launcher"/>
		<object id="armed-mine"/>
		<object id="ballistic-missile"/>
		<object id="ballistic-missile-target"/>
		<object id="barrack-with-kamikazes"/>
		<object id="barrack-with-machinegunners"/>
		<object id="barrack-with-throwers"/>
		<object id="boat"/>
		<object id="bomb"/>
		<object id="cannon"/>
		<object id="cannon-bullet"/>
		<object id="cannon-explosion"/>
		<object id="corpse"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="gate"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="kamikaze"/>
		<object id="kamikaze-explosion"/>
		<object id="lodge"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-in-watchtower"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="megaheal"/>
		<object id="missiles-on-boat"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="spaceport-baykonur"/>
		<object id="stack"/>
		<object id="stall"/>
		<object id="static-corpse"/>
		<object id="static-dirt"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="submarine"/>
		<object id="tank-bullet"/>
		<object id="tent-with-kamikazes"/>
		<object id="tent-with-machinegunners"/>
		<object id="tent-with-throwers"/>
		<object id="thrower"/>
		<object id="thrower-in-watchtower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="vehicle-machinegunner-bullet"/>
		<object id="watchtower-top"/>
		<object id="watchtower-with-machinegunner"/>
		<object id="watchtower-with-thrower"/>
	</map>
	<map id="curfew">
		<object id="alt-missiles-on-launcher"/>
		<object id="armed-mine"/>
		<object id="ballistic-missile"/>
		<object id="ballistic-missile-target"/>
		<object id="biotoilet"/>
		<object id="bus-stop"/>
		<object id="cannon-explosion"/>
		<object id="car"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="gate"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="pond"/>
		<object id="regular-mine"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="stall"/>
		<object id="static-corpse"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="submarine"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="tent"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="traffic-lights"/>
		<object id="umbrella"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<map id="dune">
		<object id="alt-missiles-on-launcher"/>
		<object id="barrack-with-machinegunners"/>
		<object id="cannon-explosion"/>
		<object id="corpse"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-in-watchtower"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="random-tooltip"/>
		<object id="regular-mine"/>
		<object id="road-sign"/>
		<object id="sandworm"/>
		<object id="sandworm-head"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="slime"/>
		<object id="slime-acid"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="stack"/>
		<object id="static-corpse"/>
		<object id="static-mortar"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="watchtower-top"/>
		<object id="watchtower-with-machinegunner"/>
		<object id="zombie"/>
	</map>
	<map id="four_rooms">
		<object id="alt-missiles-on-launcher"/>
		<object id="boomerang-missile"/>
		<object id="boomerang-missiles-item"/>
		<object id="broken-object"/>
		<object id="buggy-bullet"/>
		<object id="bus-stop"/>
		<object id="car"/>
		<object id="civilian"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="outline"/>
		<object id="regular-mine"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="stall"/>
		<object id="static-buggy"/>
		<object id="static-corpse"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="tent"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="traffic-lights"/>
		<object id="turrel-on-buggy"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<map id="gaddino">
		<object id="alt-missiles-on-launcher"/>
		<object id="ballistic-missile"/>
		<object id="ballistic-missile-target"/>
		<object id="boomerang-missile"/>
		<object id="boomerang-missiles-item"/>
		<object id="cannon-explosion"/>
		<object id="choo-choo-train"/>
		<object id="choo-choo-wagon"/>
		<object id="corpse"/>
		<object id="cow"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="dirt"/>
		<object id="dirt-bullet"/>
		<object id="dirt-bullets-item"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helicopter-with-kamikazes"/>
		<object id="helmet"/>
		<object id="impassable-corpse"/>
		<object id="kamikaze"/>
		<object id="kamikaze-explosion"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="paratrooper-kamikaze"/>
		<object id="random-tooltip"/>
		<object id="regular-mine"/>
		<object id="road-sign"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="stack"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="submarine"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="train-smoke"/>
		<object id="van"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<map id="hell_swamp">
		<object id="alt-missiles-on-launcher"/>
		<object id="cannon-explosion"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="destructable-object"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="launcher"/>
		<object id="lodge"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="regular-mine"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="stack"/>
		<object id="static-dirt"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-tank"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
	</map>
	<map id="lenin_square">
		<object id="alt-missiles-on-launcher"/>
		<object id="buggy-bullet"/>
		<object id="bus-stop"/>
		<object id="car"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="gate"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helicopter-with-kamikazes"/>
		<object id="helicorpse"/>
		<object id="helmet"/>
		<object id="kamikaze"/>
		<object id="kamikaze-explosion"/>
		<object id="launcher"/>
		<object id="lodge"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="outline"/>
		<object id="paratrooper-kamikaze"/>
		<object id="regular-mine"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="stall"/>
		<object id="static-buggy"/>
		<object id="static-car"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="tent"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="traffic-lights"/>
		<object id="turrel"/>
		<object id="turrel-on-buggy"/>
		<object id="umbrella"/>
		<object id="van"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<map id="paintball">
		<object id="alt-missiles-on-launcher"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="outline"/>
		<object id="regular-mine"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="teleport"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<map id="platform">
		<object id="alt-missiles-on-launcher"/>
		<object id="barrack-with-machinegunners"/>
		<object id="boomerang-missile"/>
		<object id="boomerang-missiles-item"/>
		<object id="broken-object"/>
		<object id="bus-stop"/>
		<object id="cannon"/>
		<object id="cannon-bullet"/>
		<object id="cannon-explosion"/>
		<object id="corpse"/>
		<object id="cow"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="eternal-flame"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="kamikaze"/>
		<object id="kamikaze-explosion"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-in-watchtower"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="spaceport-baykonur"/>
		<object id="stack"/>
		<object id="static-corpse"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-tank"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="teleport"/>
		<object id="tent-with-kamikazes"/>
		<object id="tent-with-machinegunners"/>
		<object id="tent-with-throwers"/>
		<object id="thrower"/>
		<object id="thrower-in-watchtower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="traffic-lights"/>
		<object id="vehicle-machinegunner-bullet"/>
		<object id="watchtower-top"/>
		<object id="watchtower-with-machinegunner"/>
		<object id="watchtower-with-thrower"/>
		<object id="zombie"/>
	</map>
	<map id="university">
		<object id="alt-missiles-on-launcher"/>
		<object id="bomb"/>
		<object id="bus-stop"/>
		<object id="cannon-explosion"/>
		<object id="car"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helicopter"/>
		<object id="helicopter-bullet"/>
		<object id="helicorpse"/>
		<object id="helmet"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="stall"/>
		<object id="static-mortar"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="teleport"/>
		<object id="tent"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="traffic-lights"/>
		<object id="umbrella"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<map id="wastes">
		<object id="alt-missiles-on-launcher"/>
		<object id="armed-mine"/>
		<object id="biotoilet"/>
		<object id="boomerang-missile"/>
		<object id="boomerang-missiles-item"/>
		<object id="cannon-explosion"/>
		<object id="corpse"/>
		<object id="ctf-base"/>
		<object id="ctf-flag"/>
		<object id="damage-digits"/>
		<object id="dirt"/>
		<object id="dirt-bullet"/>
		<object id="dirt-bullets-item"/>
		<object id="dispersion-bullet"/>
		<object id="dispersion-bullets-item"/>
		<object id="dumb-missile"/>
		<object id="dumb-missiles-item"/>
		<object id="explosion"/>
		<object id="fake-mod"/>
		<object id="fire"/>
		<object id="gate"/>
		<object id="grenade"/>
		<object id="grenade-explosion"/>
		<object id="guided-missile"/>
		<object id="guided-missiles-item"/>
		<object id="heal"/>
		<object id="helmet"/>
		<object id="impassable-static-corpse"/>
		<object id="launcher"/>
		<object id="machinegunner"/>
		<object id="machinegunner-bullet"/>
		<object id="machinegunner-item"/>
		<object id="machinegunner-on-launcher"/>
		<object id="machinegunner-player"/>
		<object id="megaheal"/>
		<object id="mines-item"/>
		<object id="missiles-on-launcher"/>
		<object id="missiles-on-tank"/>
		<object id="mortar-bullet"/>
		<object id="mortar-explosion"/>
		<object id="nuke-explosion"/>
		<object id="nuke-mine"/>
		<object id="nuke-missile"/>
		<object id="nuke-missiles-item"/>
		<object id="oil-barrels"/>
		<object id="outline"/>
		<object id="regular-mine"/>
		<object id="ricochet-bullet"/>
		<object id="ricochet-bullets-item"/>
		<object id="road-sign"/>
		<object id="sandworm"/>
		<object id="sandworm-head"/>
		<object id="shilka"/>
		<object id="shilka-bullet"/>
		<object id="shilka-turret"/>
		<object id="single-pose"/>
		<object id="smoke-cloud"/>
		<object id="smoke-missile"/>
		<object id="smoke-missiles-item"/>
		<object id="static-corpse"/>
		<object id="static-dirt"/>
		<object id="static-launcher"/>
		<object id="static-mortar"/>
		<object id="static-shilka"/>
		<object id="static-smoke-cloud"/>
		<object id="static-tank"/>
		<object id="stun-missile"/>
		<object id="stun-missiles-item"/>
		<object id="tank"/>
		<object id="tank-bullet"/>
		<object id="thrower"/>
		<object id="thrower-item"/>
		<object id="thrower-missile"/>
		<object id="thrower-on-launcher"/>
		<object id="vehicle-machinegunner-bullet"/>
	</map>
	<object id="alt-missiles-on-launcher">
		<animation id="guided-missiles-on-launcher"/>
	</object>
	<object id="armed-mine">
		<animation id="regular-mine"/>
	</object>
	<object id="ballistic-missile">
		<animation id="nuke-missile"/>
	</object>
	<object id="ballistic-missile-target">
		<animation id="target"/>
	</object>
	<object id="barrack-with-kamikazes">
		<animation id="trooper-hut"/>
	</object>
	<object id="barrack-with-machinegunners">
		<animation id="trooper-hut"/>
	</object>
	<object id="barrack-with-throwers">
		<animation id="trooper-hut"/>
	</object>
	<object id="biotoilet">
		<animation id="biotoilet"/>
	</object>
	<object id="boat">
		<animation id="boat"/>
	</object>
	<object id="bomb">
		<animation id="bomb"/>
	</object>
	<object id="boomerang-missile">
		<animation id="boomerang-missile"/>
	</object>
	<object id="boomerang-missiles-item">
		<animation id="boomerang-missiles-item"/>
	</object>
	<object id="broken-object">
		<animation id="traffic-lights"/>
		<animation id="watchtower"/>
	</object>
	<object id="buggy-bullet">
		<animation id="buggy-air-bullet-left"/>
		<animation id="buggy-air-bullet-right"/>
		<animation id="buggy-bullet-left"/>
		<animation id="buggy-bullet-right"/>
	</object>
	<object id="bus-stop">
		<animation id="bus-stop-left"/>
		<animation id="bus-stop-right"/>
		<animation id="bus-stop-top"/>
	</object>
	<object id="cannon">
		<animation id="cannon"/>
	</object>
	<object id="cannon-bullet">
		<animation id="cannon-bullet"/>
	</object>
	<object id="cannon-explosion">
		<animation id="cannon-explosion"/>
	</object>
	<object id="car">
		<animation id="blue-car"/>
		<animation id="orange-bus"/>
		<animation id="red-car"/>
		<animation id="white-car"/>
		<animation id="yellow-car"/>
	</object>
	<object id="choo-choo-train">
		<animation id="choo-choo-train"/>
	</object>
	<object id="choo-choo-wagon">
		<animation id="choo-choo-wagon"/>
	</object>
	<object id="civilian">
		<animation id="civilian-1"/>
		<animation id="civilian-2"/>
		<animation id="civilian-3"/>
	</object>
	<object id="corpse">
		<animation id="dead-blue-car"/>
		<animation id="dead-blue-launcher"/>
		<animation id="dead-blue-shilka"/>
		<animation id="dead-blue-tank"/>
		<animation id="dead-boat"/>
		<animation id="dead-buggy"/>
		<animation id="dead-cannon"/>
		<animation id="dead-civilian-1"/>
		<animation id="dead-civilian-2"/>
		<animation id="dead-civilian-3"/>
		<animation id="dead-cow"/>
		<animation id="dead-green-launcher"/>
		<animation id="dead-green-shilka"/>
		<animation id="dead-green-tank"/>
		<animation id="dead-machinegunner"/>
		<animation id="dead-mortar"/>
		<animation id="dead-nukeman"/>
		<animation id="dead-orange-bus"/>
		<animation id="dead-red-car"/>
		<animation id="dead-red-launcher"/>
		<animation id="dead-red-shilka"/>
		<animation id="dead-red-tank"/>
		<animation id="dead-slime"/>
		<animation id="dead-thrower"/>
		<animation id="dead-white-car"/>
		<animation id="dead-yellow-car"/>
		<animation id="dead-yellow-launcher"/>
		<animation id="dead-yellow-shilka"/>
		<animation id="dead-yellow-tank"/>
		<animation id="dead-zombie"/>
	</object>
	<object id="cow">
		<animation id="cow"/>
	</object>
	<object id="ctf-base">
		<animation id="ctf-base-green"/>
		<animation id="ctf-base-red"/>
	</object>
	<object id="ctf-flag">
		<animation id="ctf-flag-green"/>
		<animation id="ctf-flag-red"/>
	</object>
	<object id="ctf-flag-on-vehicle">
		<animation id="ctf-flag-green"/>
		<animation id="ctf-flag-red"/>
	</object>
	<object id="damage-digits">
		<animation id="damage-digits"/>
	</object>
	<object id="destructable-object">
		<animation id="choo-choo-wagon"/>
	</object>
	<object id="dirt">
		<animation id="dirt"/>
	</object>
	<object id="dirt-bullet">
		<animation id="dirt-bullet"/>
		<animation id="shilka-dirt-bullet-left"/>
		<animation id="shilka-dirt-bullet-right"/>
	</object>
	<object id="dirt-bullets-item">
		<animation id="dirt-bullets-item"/>
	</object>
	<object id="dispersion-bullet">
		<animation id="dispersion-bullet"/>
	</object>
	<object id="dispersion-bullets-item">
		<animation id="dispersion-bullets-item"/>
	</object>
	<object id="dumb-missile">
		<animation id="dumb-missile"/>
	</object>
	<object id="dumb-missiles-item">
		<animation id="dumb-missiles-item"/>
	</object>
	<object id="eternal-flame">
		<animation id="fire"/>
	</object>
	<object id="explosion">
		<animation id="building-explosion"/>
		<animation id="explosion"/>
		<animation id="missile-explosion"/>
	</object>
	<object id="fake-mod">
		<animation id="damage-digits"/>
	</object>
	<object id="fire">
		<animation id="fire"/>
	</object>
	<object id="gate">
		<animation id="gate"/>
	</object>
	<object id="grenade">
		<animation id="grenade"/>
	</object>
	<object id="grenade-explosion">
		<animation id="grenade-explosion"/>
	</object>
	<object id="guided-missile">
		<animation id="guided-missile"/>
	</object>
	<object id="guided-missiles-item">
		<animation id="guided-missiles-item"/>
	</object>
	<object id="heal">
		<animation id="heal"/>
	</object>
	<object id="helicopter">
		<animation id="helicopter"/>
	</object>
	<object id="helicopter-bullet">
		<animation id="helicopter-bullet-left"/>
		<animation id="helicopter-bullet-right"/>
	</object>
	<object id="helicopter-with-kamikazes">
		<animation id="chinook"/>
		<animation id="helicopter"/>
	</object>
	<object id="helicorpse">
		<animation id="dead-chinook"/>
		<animation id="dead-helicopter"/>
	</object>
	<object id="helmet">
		<animation id="blue-machinegunner-helmet"/>
		<animation id="blue-thrower-helmet"/>
		<animation id="green-machinegunner-helmet"/>
		<animation id="green-thrower-helmet"/>
		<animation id="red-machinegunner-helmet"/>
		<animation id="red-thrower-helmet"/>
		<animation id="yellow-machinegunner-helmet"/>
		<animation id="yellow-thrower-helmet"/>
	</object>
	<object id="impassable-corpse">
		<animation id="dead-choo-choo-train"/>
		<animation id="dead-choo-choo-wagon"/>
	</object>
	<object id="impassable-static-corpse">
		<animation id="dead-blue-car"/>
		<animation id="dead-blue-launcher"/>
		<animation id="dead-blue-shilka"/>
		<animation id="dead-blue-tank"/>
		<animation id="dead-cannon"/>
		<animation id="dead-choo-choo-train"/>
		<animation id="dead-choo-choo-wagon"/>
		<animation id="dead-green-launcher"/>
		<animation id="dead-green-shilka"/>
		<animation id="dead-green-tank"/>
		<animation id="dead-mortar"/>
		<animation id="dead-orange-bus"/>
		<animation id="dead-red-car"/>
		<animation id="dead-red-launcher"/>
		<animation id="dead-red-shilka"/>
		<animation id="dead-red-tank"/>
		<animation id="dead-white-car"/>
		<animation id="dead-yellow-car"/>
		<animation id="dead-yellow-launcher"/>
		<animation id="dead-yellow-shilka"/>
		<animation id="dead-yellow-tank"/>
	</object>
	<object id="kamikaze">
		<animation id="kamikaze"/>
	</object>
	<object id="kamikaze-explosion">
		<animation id="kamikaze-explosion"/>
	</object>
	<object id="launcher">
		<animation id="blue-launcher"/>
		<animation id="green-launcher"/>
		<animation id="red-launcher"/>
		<animation id="yellow-launcher"/>
	</object>
	<object id="lodge">
		<animation id="lodge"/>
	</object>
	<object id="machinegunner">
		<animation id="machinegunner"/>
	</object>
	<object id="machinegunner-bullet">
		<animation id="machinegunner-bullet"/>
	</object>
	<object id="machinegunner-in-watchtower">
		<animation id="machinegunner"/>
	</object>
	<object id="machinegunner-item">
		<animation id="machinegunner-item"/>
	</object>
	<object id="machinegunner-on-launcher">
		<animation id="machinegunner-on-launcher"/>
	</object>
	<object id="machinegunner-player">
		<animation id="machinegunner"/>
	</object>
	<object id="megaheal">
		<animation id="megaheal"/>
	</object>
	<object id="mines-item">
		<animation id="mines-item"/>
	</object>
	<object id="missiles-on-boat">
		<animation id="guided-missiles-on-launcher"/>
	</object>
	<object id="missiles-on-launcher">
		<animation id="guided-missiles-on-launcher"/>
	</object>
	<object id="missiles-on-tank">
		<animation id="guided-missiles-on-tank"/>
	</object>
	<object id="mortar">
		<animation id="blue-mortar"/>
		<animation id="green-mortar"/>
		<animation id="red-mortar"/>
		<animation id="yellow-mortar"/>
	</object>
	<object id="mortar-bullet">
		<animation id="mortar-bullet"/>
	</object>
	<object id="mortar-explosion">
		<animation id="mortar-explosion"/>
	</object>
	<object id="nuke-explosion">
		<animation id="nuke-explosion"/>
	</object>
	<object id="nuke-mine">
		<animation id="nuke-mine"/>
	</object>
	<object id="nuke-missile">
		<animation id="nuke-missile"/>
	</object>
	<object id="nuke-missiles-item">
		<animation id="nuke-missiles-item"/>
	</object>
	<object id="oil-barrels">
		<animation id="oil-barrels"/>
	</object>
	<object id="outline">
		<animation id="blue-launcher-outline"/>
		<animation id="blue-shilka-outline"/>
		<animation id="blue-tank-outline"/>
		<animation id="ctf-flag-green-outline"/>
		<animation id="ctf-flag-red-outline"/>
		<animation id="green-launcher-outline"/>
		<animation id="green-shilka-outline"/>
		<animation id="green-tank-outline"/>
		<animation id="machinegunner-outline"/>
		<animation id="nukeman-outline"/>
		<animation id="red-launcher-outline"/>
		<animation id="red-shilka-outline"/>
		<animation id="red-tank-outline"/>
		<animation id="yellow-launcher-outline"/>
		<animation id="yellow-shilka-outline"/>
		<animation id="yellow-tank-outline"/>
	</object>
	<object id="paratrooper-kamikaze">
		<animation id="gay-paratrooper"/>
		<animation id="paratrooper"/>
	</object>
	<object id="pond">
		<animation id="pond"/>
	</object>
	<object id="raider-helicopter">
		<animation id="helicopter"/>
	</object>
	<object id="random-tooltip">
		<animation id="skotobaza"/>
	</object>
	<object id="regular-mine">
		<animation id="regular-mine"/>
	</object>
	<object id="ricochet-bullet">
		<animation id="ricochet-bullet"/>
	</object>
	<object id="ricochet-bullets-item">
		<animation id="ricochet-bullets-item"/>
	</object>
	<object id="road-sign">
		<animation id="road-sign01"/>
		<animation id="road-sign02"/>
		<animation id="road-sign03"/>
		<animation id="road-sign04"/>
		<animation id="road-sign05"/>
		<animation id="road-sign06"/>
		<animation id="road-sign07"/>
		<animation id="road-sign08"/>
		<animation id="road-sign09"/>
		<animation id="road-sign10"/>
	</object>
	<object id="sandworm">
		<animation id="sandworm"/>
	</object>
	<object id="sandworm-head">
		<animation id="sandworm-head"/>
	</object>
	<object id="shilka">
		<animation id="blue-shilka"/>
		<animation id="green-shilka"/>
		<animation id="red-shilka"/>
		<animation id="yellow-shilka"/>
	</object>
	<object id="shilka-bullet">
		<animation id="shilka-bullet-left"/>
		<animation id="shilka-bullet-right"/>
	</object>
	<object id="shilka-turret">
		<animation id="blue-shilka-turret"/>
		<animation id="green-shilka-turret"/>
		<animation id="red-shilka-turret"/>
		<animation id="yellow-shilka-turret"/>
	</object>
	<object id="single-pose">
		<animation id="ctf-flag-red"/>
		<animation id="launcher-smoke"/>
		<animation id="missile-fire"/>
		<animation id="tank-smoke"/>
	</object>
	<object id="single-tile">
		<animation id="ctf-flag-red"/>
	</object>
	<object id="slime">
		<animation id="slime"/>
	</object>
	<object id="slime-acid">
		<animation id="slime-acid"/>
	</object>
	<object id="smoke-cloud">
		<animation id="smoke-cloud"/>
	</object>
	<object id="smoke-missile">
		<animation id="smoke-missile"/>
	</object>
	<object id="smoke-missiles-item">
		<animation id="smoke-missiles-item"/>
	</object>
	<object id="spaceport-baykonur">
		<animation id="spaceport-baykonur"/>
	</object>
	<object id="stack">
		<animation id="stack"/>
	</object>
	<object id="stall">
		<animation id="stall-left"/>
		<animation id="stall-right"/>
	</object>
	<object id="static-buggy">
		<animation id="buggy"/>
	</object>
	<object id="static-car">
		<animation id="blue-car"/>
	</object>
	<object id="static-corpse">
		<animation id="dead-blue-shilka"/>
		<animation id="dead-civilian-1"/>
		<animation id="dead-civilian-static-1"/>
		<animation id="dead-civilian-static-2"/>
		<animation id="dead-civilian-static-3"/>
		<animation id="dead-thrower"/>
		<animation id="dead-thrower-static"/>
		<animation id="dead-ziehharmonikaspieler-static"/>
	</object>
	<object id="static-dirt">
		<animation id="dirt"/>
	</object>
	<object id="static-launcher">
		<animation id="blue-launcher"/>
		<animation id="green-launcher"/>
		<animation id="red-launcher"/>
		<animation id="yellow-launcher"/>
	</object>
	<object id="static-mortar">
		<animation id="blue-mortar"/>
		<animation id="green-mortar"/>
		<animation id="yellow-mortar"/>
	</object>
	<object id="static-shilka">
		<animation id="blue-shilka"/>
		<animation id="green-shilka"/>
		<animation id="red-shilka"/>
		<animation id="yellow-shilka"/>
	</object>
	<object id="static-smoke-cloud">
		<animation id="smoke-cloud"/>
	</object>
	<object id="static-tank">
		<animation id="blue-tank"/>
		<animation id="green-tank"/>
		<animation id="red-tank"/>
		<animation id="yellow-tank"/>
	</object>
	<object id="stun-missile">
		<animation id="stun-missile"/>
	</object>
	<object id="stun-missiles-item">
		<animation id="stun-missiles-item"/>
	</object>
	<object id="submarine">
		<animation id="submarine"/>
	</object>
	<object id="tank">
		<animation id="blue-tank"/>
		<animation id="green-tank"/>
		<animation id="red-tank"/>
		<animation id="yellow-tank"/>
	</object>
	<object id="tank-bullet">
		<animation id="tank-bullet"/>
	</object>
	<object id="teleport">
		<animation id="teleport"/>
	</object>
	<object id="tent">
		<animation id="tent-left"/>
		<animation id="tent-right"/>
		<animation id="tent-top"/>
	</object>
	<object id="tent-with-kamikazes">
		<animation id="trooper-tent"/>
	</object>
	<object id="tent-with-machinegunners">
		<animation id="trooper-tent"/>
	</object>
	<object id="tent-with-throwers">
		<animation id="trooper-tent"/>
	</object>
	<object id="thrower">
		<animation id="thrower"/>
	</object>
	<object id="thrower-in-watchtower">
		<animation id="thrower"/>
	</object>
	<object id="thrower-item">
		<animation id="thrower-item"/>
	</object>
	<object id="thrower-missile">
		<animation id="thrower-missile"/>
	</object>
	<object id="thrower-on-launcher">
		<animation id="thrower-on-launcher"/>
	</object>
	<object id="traffic-lights">
		<animation id="traffic-lights"/>
	</object>
	<object id="train-smoke">
		<animation id="train-smoke"/>
	</object>
	<object id="turrel">
		<animation id="buggy-gun"/>
	</object>
	<object id="turrel-on-buggy">
		<animation id="buggy-gun"/>
	</object>
	<object id="umbrella">
		<animation id="umbrella"/>
	</object>
	<object id="van">
		<animation id="lodge"/>
		<animation id="van"/>
	</object>
	<object id="vehicle-machinegunner-bullet">
		<animation id="vehicle-machinegunner-bullet"/>
	</object>
	<object id="watchtower-top">
		<animation id="watchtower"/>
	</object>
	<object id="watchtower-with-machinegunner">
		<animation id="watchtower"/>
	</object>
	<object id="watchtower-with-thrower">
		<animation id="watchtower"/>
	</object>
	<object id="ziehharmonikaspieler">
		<animation id="ziehharmonikaspieler"/>
	</object>
	<object id="zombie">
		<animation id="zombie"/>
	</object>
</preload>
